Wednesday, November 01, 2006



Machinima group animates life 'in-world'
Technique harnesses 3-D game engines


Student researchers working with Beth Coleman, assistant professor in comparative media studies and in the Program in Writing and Humanistic Studies, are exploring machinima, one branch of the rapidly evolving world of computer animation. As members of the Machinima Work Group, they are experimenting in the medium to find new modes of cinematic expression.

Machinima (pronounced "machine-ima," the word is coined from "machine" and "cinema") is animation that is made by harnessing 3-D game engines, such as those used in Xbox or PlayStation games, and adding original content--dialogue, dramatic situations, and new or modified characters. Relative to traditional computer-generated imagery (CGI), in which animators must create the characters, scenes (levels) and action from scratch, machinima is fast and cheap--though still enormously time-consuming. The most well-known work of machinima to date is "Red vs. Blue," a comic sci-fi series based on the popular Xbox games Halo and Marathon. But many, including Coleman's group, are working to expand the medium above and beyond the genre of parody and to gauge its potential for artistic and cinematic expression.

Read the complete article here

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